guild master header

Scheme. Build. Adventure.

Trouble is on the rise. And for adventuring guilds this spells opportunity.

Start with a small group of adventurers with different skills. Plan and prioritise their every move. Hire new adventurers to build on & expand your strengths. Weigh the risks of taking on increasingly difficult contracts to earn fame and fortune. Hire labourers to upgrade your guild hall to expand your reach, but get in fast before their price goes up. Simultaneous action planning and sequenced resolution with prisoners’ dilemma conflict resolution helps you co-operate with rivals or contest them to win contracts.

You can’t do do it all, so set your priorities and know when to take risks to get ahead

Guild Master

Details

Players
2 - 4
Time
60-90 minutes
Ages
13+
Kickstarter
Late 2017 – Join the mailing list for announcements!

Sign up for news

* indicates required